
Martha is dead, and her twin sister Giulia, the young daughter of a German soldier, must alone deal with the acute trauma of loss and the fallout from her murder. The viewfinder is used to create narrative events, but also it's somewhat claustrophobic to use, giving you a crushed field of view.Martha Is Dead is a dark first-person psychological thriller, set in 1944 Italy, that blurs the lines between reality, superstition and the tragedy of war.Īs conflict intensifies between German and Allied forces, the desecrated body of a woman is found drowned… Martha! Through the lens of Giulia's camera, you'll peel back layers of secrets that unravel the character's true natures, uncovering events that intrigued me to the point of desperation. Whoever designed this is clearly a fan of classic photography setups, but the viewfinder also lends itself well to inducing fear. The photography system is wholly dynamic, meaning you can take photographs of basically anything you want, complete with dynamic focus, framing, ISO, and aperture controls. Since the game is set during WW2 in the pre-digital era, you'll jump through a simplified exposure, water bath, film development procedure to progress the story, while also hunting down additional clues about the secrets around the villa.

Something awful happened in that house, and I have to know what it is.Īs mentioned, photography is a huge part of both the story, and the general gameplay, and the process of developing film is surprisingly involved and complex. Martha is Dead is an interactive adventure game at its core, although it shrugs off the "walking simulator" appendage with a mountain of interactive elements that push it far beyond your typical on-rails psychological thriller. How Martha is Dead moves past the "walking sim" stigma Martha is Dead commands your intrigue right from the first moment, and masterfully drip feeds tension as you move ahead. The sequence culminated in a horrifying nightmare that completely took me off guard, and elevated my estimation of LKA as a horror crafters studio by leaps and bounds. Discordant music, armed only with a lantern paints a harrowing atmosphere that impressed and intimidated in equal measure. Giulia resolves to recover her tripwire nature cameras from the forest to see if they contain any information on what happened to Martha, emerging after dark to avoid her parent's scrutiny. The entirety of my 30-minute demonstration took place in the ranch and the surrounding woods, both during the day and at night. Giulia remarks upon most things you interact with, giving insight into her thoughts and feelings as you move through the game's timeline. I don't want to give too much away, but even in the small preview slice we were afforded, I was impressed by the density of interactivity and dialogue LKA injected into Martha is Dead.

Source: LKA / Wired Productions (Image credit: Source: LKA / Wired Productions)
